Raymond’s Portfolio

Colors and the Visual Identity of Levels in Anomaly Racing

Visual Identity of a Level is very important, especially so in a Racing Game, because the Players constantly revisit tracks. Players should be able to distinguish each of the Tracks easily and immediately from one another. Good naming is a good way to keep track of the track names, but colors will help to reinforce the connection, either consciously or sub-consciously.

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GCA 2008 | The First Day

Not sure how it went for GCA 2008 today, was working on the demo in the office with the rest of the Ksatria team. Even though we managed to get quite a bit done today, we still have lots of things to fix and issues to resolve. Anyway doesn’t help to think too much, just dive in and work, we still have tomorrow morning for our last burst of fire!

Inspirations from “Gran Turismo 5 Prologue”

They are from PART 3 of Gran Turismo TV Special “The GT-R Legend – Inside Story”. Some information and lines that I found pretty interesting and inspiring. Posting them here for easy reference later. Basically its almost all the conversation, but then, I find them all pretty interesting. I like how they approach the design of the car from another perspective instead of just treating them as parts that come together.
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