Reading this sentence from “Hideo Kojima MGS4 Afterthoughts” Interview from 1up.com is pretty inspiring and motivating. It really sums up the spirit of video game development that we should be striving for. I seriously feel that there is no need to elaborate any further for this quote. |
October 2008
Macro Photography | A Lizard Visits
A young lizard visited me on Sunday. Found the markings on the back quite nice, so decided to take out the old and extremely underused T50 out for some tests of its macro mode. (in fact, it is the magnifying mode, which allows me to take photos even closer than macro.) Sadly, the lizard died later in the night. Not sure why though 🙁 |
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Getting to the Root of the Problem
If there is a problem, get to the root of the problem and solve it. For every problem, there is usually a direct problem and a root of the problem.
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Do You want a Career as a Game Designer?
If you really want to build a career as a Game Designer, I have one very stong advice.
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Colors and the Visual Identity of Levels in Anomaly Racing
Visual Identity of a Level is very important, especially so in a Racing Game, because the Players constantly revisit tracks. Players should be able to distinguish each of the Tracks easily and immediately from one another. Good naming is a good way to keep track of the track names, but colors will help to reinforce the connection, either consciously or sub-consciously.
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Character Leveling in Relation to Lone Wolf Game Design and Development
During the development of Lone Wolf, there has been many suggestions of implementing a leveling system. Sounds like a good idea, but how feasible is it? I’ll list out five points for this post.
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