Video Game Design Portfolio which showcases video game projects that I have worked on.
KONAMI | CHAINS OF SOULS
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- Position : Game Designer
- Platforms : IOS
- Lead the game from Concept to Released
- Designed the unique new twist to the core game play mechanic.
- Designed and brainstorming for various game mechanics during prototyping.
- Worked with programmers, designers, artists and producers to design and implement various features of the game.
- Designed the game data for balancing.
- Initial game balance for release.
- Handled game redesign based on requirements changes required by management.
- Game design documentation for use by team.
- Game proposal for new game systems.
- Led brainstorming sessions for new game features.
- Propose game features based on the game requirements, management requirements and team resources.
NUBEE | MONSTAR FISHING
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- Position : Senior Game Designer
- Platforms : IOS / ANDROID
- Lead the game from Concept to Released.
- Totally unique new core game play mechanic with auto team competition.
- Proposed the initial concept based on analysis of market.
- Did concept drawings to communicate idea and feel of game to the team.
- Designed and brainstorming for various game mechanics proposals during prototyping.
- Led brainstorming sessions for new game features.
- Propose game features based on the game and management requirements.
- Worked with Programmers, designers, artists and producer to design and implement various features of the game.
- Communicate localization for the game to the localization team.
- Designed the game data for balancing.
- Initial game balance for release.
- Led play testing sessions and collected team member’s feedbacks and observations.
- Studied and analyzed the most effective feedbacks to be implemented.
- Handled game redesign based on requirements changes required by management.
- Handled game data redesign based on requirements changes required by management.
- Game design documentation for use in communication with the team.
NUBEE | DAVINCI’S QUEST
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- Position : Game Designer
- Platforms : IOS / ANDROID
- Lead the game from Concept to Released.
- Assigned to design a renaissance themed RPG coin shooter game meant to innovate upon the company’s “Coins vs Zombies” series.
UBISOFT | ASSASSIN’S CREED: BROTHERHOOD
- Position : Level Designer
- Platforms : Xbox 360 / PC / PS3
- Number of Levels : 1
- Research Historical details of Level / Layout / Block out level in 3ds Max / Testing in Editor / Mission Setup
UBISOFT | ASSASSIN’S CREED: BROTHERHOOD (DLC)
THE DA VINCI DISAPPEARANCE
- Position : Level Designer
- Platforms : Xbox 360 / PC / PS3
- Number of Levels : 1
- Research Historical details of Level / Layout / Block out level in 3ds Max / Testing in Editor / Mission Setup
UBISOFT | PRINCE OF PERSIA
- Position : Level Designer
- Platforms : Xbox360 / PC / PS3
- Number of Levels : 2
- Research Historical details of Level / Layout / Block out level in 3ds Max / Testing in Editor / Mission Setup
UBISOFT | ASSASSIN’S CREED 2
- Position : Level Designer
- Platforms : Xbox 360 / PC / PS3
- Number of Levels : 1
- Research Historical details of Level / Layout / Block out level in 3ds Max / Testing in Editor / Mission Setup
LONE WOLF : FLIGHT FROM THE DARK
Lone Wolf is Ksatria Gameworks’ first project. Its a next generation first person melee combat game based on the hugely popular Lone Wolf IP created by Joe Dever, one of the most successful gamebooks of all time.
You play as a young inexperienced Kai student who found himself to be the last of the Kai Lords, and you must travel alone as the last of the Kai to warn Holmgard of the impending assault of the Dark Lord.
You’ll get to use Kai Disciplines like 6th Sense, Mind-Over-Matter, Mindblast and more… For the first time ever, you’ll be able to relive the events in the book that was written over 20 years ago, and be able to experience what it is like to fight like a Kai!
- Position : Game / Level Designer
- Platform : Xbox360 / PC (Unreleased)
- Lone Wolf – Flight from the Dark @ Ksatria Gameworks
- Lone Wolf – Flight from the Dark @ Ravendsg.com
- Lone Wolf – Flight from the Dark Blog Posts @ Ravendsg.com
ANOMALY RACING (UT2004 MOD)
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The Anomaly Racing UT2004 Mod was a project started by PRECURSOR Pte Ltd for entry into the “Make Something Unreal Competition” (MSUC).
The Game Features High speed combat racing, Online Races with up to 16 racers, Massive Single Player Campaign Spanning over 100 races, Ability to Spectate Races in progress, Weapon Customization, multiple race types, ( including, Pure Race, Combat Race, Knockout, Survival etc…), Smart and Challenging AI, and many more…
- Position : Game Designer / Level Designer / Game Artist
- Platform : PC
- Read more about Anomaly Racing UT2004 Mod
PERSONAL VIDEO GAMES PROJECTS
Anomaly Racing Resurrection
“Anomaly Racing Resurrection” is my own video games project to recreate “Anomaly Racing”, a 3d high speed futuristic racing game, according to my personal vision.
“Anomaly Racing Resurrection” will utilize the kjAPI Game Engine, which is used for “Lone Wolf”. kjAPI has been chosen because of my familiarity with it, and also because of its powerful and flexible plugin and game monkey scripting system.