{"id":991,"date":"2008-11-19T02:52:07","date_gmt":"2008-11-18T18:52:07","guid":{"rendered":"http:\/\/ravendsg.com\/?p=991"},"modified":"2008-11-19T02:52:07","modified_gmt":"2008-11-18T18:52:07","slug":"implemented-gravity-fall-jump-ramps-test-track","status":"publish","type":"post","link":"https:\/\/www.ravendsg.com\/blog\/raymonds-portfolio\/ano-racing-resurrection\/implemented-gravity-fall-jump-ramps-test-track\/","title":{"rendered":"Implemented &#8220;Gravity Fall&#8221; &#8211; Jump Ramps Test Track"},"content":{"rendered":"<table width=100% cellpadding=8>\n<tr>\n<td>\nImplementing Falling for the Crafts and created a simple test level for testing and implementation of falling.<\/p>\n<\/td>\n<\/tr>\n<\/table>\n<p><object width=\"425\" height=\"350\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/guuZdAyDUpc\"><\/param><\/object><\/p>\n<p><!--more--><\/p>\n<h2>Development Details<\/h2>\n<ol>\n<li>Need to implement Falling because I&#8217;m using SetVelocity instead of ApplyForce\/Impulse.\n<li>Why use SetVelocity? It is more controllable and is framerate independent.\n<li>Tried Physic Ray Picking and Normal Ray Picking to get the current distance to ground.\n<li>Physics &#8211; Preferred but at frame rates higher than 60, (physics framerate), there would be frames where distances is 0.\n<li>Currently using Normal Ray Picking.\n<\/ol>\n<h2>Next Games Development Tasks To Do<\/h2>\n<ol>\n<li>Improve smoothness on Ramp\n<li>Improve smoothness upon Landing\n<li>Break up the Scripts so that the Player (or AI) scripts are separated from the crafts. Have the Crafts be moving according to inputs only.\n<\/ol>\n<p>[ad#banner]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Implementing Falling for the Crafts and created a simple test level for testing and implementation of falling.<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"bgseo_title":"","bgseo_description":"","bgseo_robots_index":"","bgseo_robots_follow":"","ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[15],"tags":[33,46,68,73,75],"class_list":["post-991","post","type-post","status-publish","format-standard","hentry","category-ano-racing-resurrection","tag-3d-racing-game","tag-free-3d-racing-game","tag-games-development","tag-kjapi","tag-kjapi-game-engine"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7NSNw-fZ","_links":{"self":[{"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/posts\/991","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/comments?post=991"}],"version-history":[{"count":0,"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/posts\/991\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/media?parent=991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/categories?post=991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ravendsg.com\/blog\/wp-json\/wp\/v2\/tags?post=991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}