During the development of Lone Wolf, there has been many suggestions of implementing a leveling system. Sounds like a good idea, but how feasible is it? I’ll list out five points for this post.
Continue reading…
Video Games
Smoke Screen Formed! Arrival of the Smoke Grenadiers!
Creating a smoke screen is a military tactic to confuse intended targets. Obviously, no one doing game development will be throwing a smoke grenade at you. But they could be throwing other things with the same goal in mind. To confuse you.
Continue reading…
Lone Wolf XBox360 Conversion for GCA2008
We are using the Xbox360 controller this year to demo Lone Wolf, and I’ve been working on converting Lone Wolf from the PC version to the XBOX360 version… tweaking game play, levels and control wise. I’ve never played any games on the XBOX360 (Surprise!). So, this is my first experience with it.
Continue reading…
Game Development and Design is not that Stressful
There are stresses in every job, but I would say, to make a comparison between different job scopes is really not necessary.
Continue reading…
Doing what You Know and Doing What You Should
In the Game Development field, there are many people who knows many different things. A game designer may know how to animate, a game programmer may know how to draw, a game artist may know how to code and an animator may know how to texture. But what should we really be doing?
Continue reading…
Who do Game Designers do Game Designs for?
Everyone can be game designers, and yet not everyone can be game designers… know why? The question “Who do game designers design the game for?” will give the answer to the question.
Game Designers
Thats just what is in the minds of many people, game design or development is putting in as many ‘cool’ game play features as possible, all the fun and playing games throughout the day! Suggest this, get people to do the stuffs, and you have a new feature! Then you just need to test it, play it, and of course, get many others to play it in the famous play testing process, where you get anyone from the street, toss him an endless supply of tidbits and drinks and ask that someone to play the game until he finish up the questionaire… basically get everyone excited, and the game would, and must be fun. Talk and Play, the 2 great character qualities required to make a game designer! Continue reading…
What does a Level mean to you?
This thought came to mind while working on some of the level designs for Lone Wolf, and when conducting interviews for some level designers applicants.
Continue reading…
3 Components of a Game Interaction
An Interaction in a game could be broken down into 3 components.
What are the 3 components?
Continue reading…